Summoner Wars: Guild Dwarves vs Cave Goblins cover
2009BGG rank #1,299

Summoner Wars: Guild Dwarves vs Cave Goblins

by Colby Dauch · Cube Factory of Ideas

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Players2–4
Time30m
ComplexityMedium-Light
Age9+

About the game

What is Summoner Wars: Guild Dwarves vs Cave Goblins?

The battle ignites in the Mountains of Sorrow! The Mountains of Sorrow are aptly named, for they have been the site of the unending clash between Goblin and Dwarf. The Cave Goblins seek merely to throw themselves upon any foe with the will to fight. The Guild Dwarves sit in their mountain halls, jealously guarding their ancient riches. But with the discovery of the Summoning Stones comes a new kind of combat, and now these two great races will help set off the War for Itharia. Summoner Wars: Guild Dwarves vs. Cave Goblins gives players everything they need to join the War for Itharia, as either of these great races. Will you play the Guild Dwarves, whose knowledge of siege warfare knows no rival? Or will you play the Cave Goblins, and swarm your foe with your fanatical hordes? This Summoner Wars Starter Set provides two complete Faction decks, as well as all the materials needed to play games of Summoner Wars.

How it plays

Mechanics

Dice RollingGrid MovementHand ManagementVariable Player Powers

On the shelf

Categories

Card GameFantasyFighting

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Summoner Wars: Guild Dwarves vs Cave Goblins?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?