Sub Terra cover
2017BGG rank #785

Sub Terra

by Tim Pinder · Inside the Box Board Games LLP (ITB)

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Players1–6
Time60m
ComplexityMedium-Light
Age10+

About the game

What is Sub Terra?

Description from the publisher: A 1-6 player cooperative game of terrifying cave escape. Players take the role of amateur cavers attempting to escape an unexplored network of subterranean tunnels, before the lights flicker out or the darker things beneath the Earth catch up to them... In Sub Terra players spend their turn exploring and revealing the tunnel system around them, attempting to survive the various perils of the cave, from floods and cave ins to gas leaks and scree. Players each have a role which gives them specialist abilities, such as an Engineer with dynamite to blast a new route or a Scout to find a route more easily. New tiles are placed from a randomised stack of cave features, which determines whether you'll be hit with a dead end or a range of new options. At the end of each turn, players face the reality of their situation, with a hazard card drawn to determine what danger causes them damage or cuts off their way out of the horror below. These cards are finite, and when they run out, your torches flicker and the air feels tight, and your chance of survival diminishes quickly.

How it plays

Mechanics

Action PointsCooperative GameDice RollingGrid MovementMap AdditionModular BoardPoint to Point MovementPush Your LuckTile PlacementVariable Player Powers

On the shelf

Categories

AdventureExplorationHorrorMaze

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Sub Terra?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?