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Ave Caesar
by Wolfgang Riedesser · asmodee
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About the game
What is Ave Caesar?
Set in the Roman stadium Circus Maximus, in Ave Caesar, players use cards to move their chariots around a quasi-variable track. The track itself has bottlenecks and lane-changing restrictions, which make the race interesting for the racers (very similar to Detroit-Cleveland Grand Prix or Daytona 500). Players are required to race three laps, and they must stop to 'Hail Caesar' before they can finish (a pit stop). The game is light, but if you waste too many moves taking the longer, outside-routes on corners, you may not have enough movement to finish the race. Later, the game was revamped into Ausgebremst, with the most notable changes being modular boards and options to reduce the luck. The Cafe Games/Pro Ludo edition has only 2 different tracks compared to the Ravensburger edition with 2 track variants on both sides of the board. It was re-released in 2022 by DiceTree Games with deluxe components, new maps, and new variants (by the designer).
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Ave Caesar?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?