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Lairs
by Josh Cappel, Christopher Westmaas · KTBG
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About the game
What is Lairs?
You’ve worked hard to earn your spot in the Adventurers Guild, but one last obstacle remains. You must square off with a cunning rival guild hopeful in an exam of precarious paths that will test your skills at building a devious dungeon...and exploring one. To pass, you have to complete the tricky labyrinth your opponent has created full of dead ends, traps, enchanted monsters — oh, and if you can find it, valuable treasures. You enter their dungeon with your own set of skills and over the course of this challenge, you'll grow as an adventurer. Will it be enough to map the right path, defeat the monsters in your way, and escape with the most valuable collection of treasure? Your spot in the Adventurers Guild depends on it! Lairs is a two-player game for ages 10 and up that plays in about 35 minutes. Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent's dungeon using guile, deduction, and a little bit of luck. The stakes are high! Only one player can make it into the Guild! Lairs (Kickstarter Edition) includes the game play content not included in retail version of this game. —description from the publisher
How it plays
Mechanics
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Lairs?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?