Dicemancy cover
2025BGG rank #7,967

Dicemancy

by Eduardo Aguilar Leal · Best With 1 Games

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Players1
Time30–45m
ComplexityMedium-Light
Age14+

About the game

What is Dicemancy?

Dicemancy is a solo tower defense game where you create crazy spell combinations to stop the constant onslaught of monsters. You’ll build a small interconnected tableau of intertwining spell slot cards, forming a grid where a card’s position, rotation, and connections matters, and you’ll roll and manipulate dice to activate those spells. Over the course of the game, you must adapt your tactics by chaining and boosting spells and discovering new combinations. With scalable difficulty, randomized enemy layouts, and a variety of scenarios, characters, and monsters, Dicemancy offers a fresh, multi-solution experience every time you play! To win, you must defeat all the approaching enemies before they tear down your city walls. —description from the publisher

How it plays

Mechanics

Action QueueDice RollingLayeringMulti-Use CardsSolo / Solitaire GameVariable Set-up

On the shelf

Categories

DiceFantasyPrint & Play

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Dicemancy?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?