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Mustangs
by S. Craig Taylor · The Avalon Hill Game Co
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About the game
What is Mustangs?
This game is about dogfights between fighters in WW2 using a very abstracted and simplified method to "simulate" flying. The game is played in a number of impulses, with faster planes getting to move more often. A maneuver can take several impulses to complete and is marked with a maneuver marker in the hex that shows the plane's final position. The object is simply to shoot the other players down before they shoot you down. The basic game is relatively simple and pays some attention to realism (e.g., it has a unique system of simulating different maneuvers). Some attempt was made with additional rules to attempt to add some sense of "realism" (with added complexity): ammo and fuel limits, critical hits, pilot quality, spotting, multiple planes on each side, etc. Includes 95 counters. Expanded by: Mustangs: Expansion Module
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Mustangs?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?