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Art Robbery
by Reiner Knizia · Gap Times
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About the game
What is Art Robbery?
March 18, 1990, Boston: You enter the art museum, and an hour-and-a-half later you come out unnoticed with your pockets full — but now comes the hardest part... In Art Robbery, you slip into the role of art thieves. You have successfully put the robbery behind you, and you have many drawings, paintings, sculptures, and antiques in your possession, yet the treasure is not infinite and you are now facing your greatest challenge: distributing the loot. Over several rounds, you confront the other players and try to get a share of the four collections. In the end, the thief who is able to snatch most of the loot wins...maybe. After all, the FBI is not giving up and is looking for you, so during the game, you need to collect enough alibis to avoid being caught.
How it plays
Mechanics
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Art Robbery?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?