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Skies Above Britain
by Jeremy White, Gina Willis · GMT Games
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About the game
What is Skies Above Britain?
Skies Above Britain is a solitaire game depicting a Royal Air Force squadron of Hurricanes or Spitfires waging a desperate effort to disrupt and destroy German daylight bombing raids over southeast England in the summer of 1940. The player’s individual aircraft—each represented by a stickered block—must locate the incoming raid, intercept it, and evade or defeat swarms of escorting German fighters that usually outnumber you and whose pilots have superior experience and tactics. The game simulates the dogfighting and fighter-vs.-bomber action at an individual aircraft level using a card-assisted system that simulates key tactical decision-making without losing the feel of fast-paced aerial combat. A player can fly scenarios representing an individual patrol or use the patrol generator to create an endless variety of realistic individual patrols, multi-patrol campaigns, or larger campaigns covering the entire Battle of Britain. Each patrol will take a half hour or more to play, while a campaign can last anywhere between 6 and 28 patrols. COMPONENTS 1 Interception Game Board 1 Squadron Display Game Board 1 Me-110 Circle Display 4 Counter Sheets 1 Rules Booklet 1 Situation Manual 1 Optionals Booklet 3 Player Aid Cards 200 Playing Cards 1 Pad of Roster Sheets 2 Historical Log Sheets 1 Sheet of Stickers 38 Wooden Blocks 10 Wooden Cubes 1 Wooden Cylinder 2 Dice —description from the publisher
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Skies Above Britain?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?