Set a Watch cover
2019BGG rank #1,223

Set a Watch

by Mike Gnade, Todd Walsh · Rock Manor Games

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Players1–4
Time45–80m
ComplexityMedium-Light
Age13+

About the game

What is Set a Watch?

The Kingdom is in grave danger. Powerful enemies are conspiring to resurrect the vile and powerful Unhallowed that your party has just slain. Now you, the mighty adventurers of the land, must visit these summoning locations and defeat the hordes of creatures behind this evil plot. It falls to four mighty adventurers, each of whom has a unique set of skills, to band together once more to vanquish this evil before the Unhallowed consume the world in darkness. In Set a Watch, players must band together and clear out nine locations to stop the acolytes from breaking the seals holding back the evil Unhallowed. Every round you will visit a new location and pick an adventurer to rest and take camp actions. The rest of the party will take watch and battle a line of monsters trying to make their way into camp using your dice and unique character abilities. Manipulating the creature line is essential to solving each round’s combat puzzle. It is a battle to stay alive and keep the campfire burning! Use your wits and skill to fight for the light or all will perish in the darkness. If the Adventurers on Watch all become exhausted, the game is over. If you can survive all 9 rounds of the game and the final Horde, you win!

How it plays

Mechanics

Cooperative GameDice RollingSolo / Solitaire GameVariable Player Powers

On the shelf

Categories

AdventureCard GameDiceFantasy

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Set a Watch?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?