13 Days: The Cuban Missile Crisis, 1962 cover
2016BGG rank #1,088

13 Days: The Cuban Missile Crisis, 1962

by Asger Aleksandrov Granerud, Daniel Skjold Pedersen · Jolly Roger Games

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Players2
Time45m
ComplexityMedium-Light
Age10+

About the game

What is 13 Days: The Cuban Missile Crisis, 1962?

Experience the dense Cold War suspense and scratch that Twilight Struggle itch in only 45 minutes. 13 Days: The Cuban Missile Crisis is a nail-biting, theme saturated two-player strategy game about the Cuban Missile Crisis. Your fate is determined by how well you deal with the inherent dilemmas of the game, and the conflict. 1) Will you push to gain prestige at the risk of escalating the crisis to global nuclear war? 2) How do you best manage your hand of cards to further your own plans while depriving your opponent of options? Work out these dilemmas in order to emerge as victor of the Cuban Missile Crisis after thirteen suspenseful days. 13 Days: The Cuban Missile Crisis is a meaty filler utilizing the card-driven game mechanisms. Rich with history, yet accessible to gamers with no prior knowledge of the crisis. It is targeted specifically at catering to two groups of gamers: the enthusiasts that just don't have the time they used to and the curious newcomers that are scared off by the heavy commitment and long play times of the classics in the genre. Official FAQ/ERRATA Designer Diary

How it plays

Mechanics

Action / EventAdvantage TokenArea Majority / InfluenceCampaign / Battle Card DrivenEnd Game BonusesHand ManagementTake ThatTug of War

On the shelf

Categories

BluffingModern WarfarePoliticalWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in 13 Days: The Cuban Missile Crisis, 1962?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?