Six Sojourns cover
2025BGG rank #8,856

Six Sojourns

by Ryan Laukat · Red Raven Games

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Players2–4
Time30–60m
ComplexityMedium-Light
Age8+

About the game

What is Six Sojourns?

Six Sojourns is a reimagining of Eight-Minute Empire. It's a short area control game full of tough choices, creative strategy and tactics, and high player interaction. Your goal in Six Sojourns is to grow your family and broaden their influence. Players take turns selecting a card from five on display. Each card has actions that let players build houses, gain ships, move, and gain new family members. The cards also have special abilities and sets of icons that represent your family's expertise in various trades: cooking, carpentry, sewing, shoe-making, art, blacksmithing, and jewelry. Each game, you only select nine cards, and you'll be faced with meaty choices each turn as you focus on trades, abilities, or the map. When all players have 9 cards, the game ends. Players count victory points and the player with the most points wins. Each sojourn adds new cards and rules to the game. You can customize your experience by playing the six journeys as a campaign or play through each sojourn in order! —description from the designer

How it plays

Mechanics

Area Majority / InfluenceArea MovementOpen DraftingScenario / Mission / Campaign GameSet Collection

On the shelf

Categories

NauticalTerritory Building

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Six Sojourns?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?