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The Castles of Tuscany
by Stefan Feld · alea
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About the game
What is The Castles of Tuscany?
The beautiful Tuscany region, in the 15th century, is the home of the Italian Renaissance. As influential princes, the players make creative decisions to build their region into a flourishing domain. By supporting towns, villages, and monasteries, or by extracting marble and delivering goods, players see their lands grow, earning them victory points. Each round, players use cards to place useful tiles to expand their regions and gain new opportunities. The winner is the person who has the most victory points after three rounds of play. NOTE: The English edition of the rules for the Castles of Tuscany have some translation and design issues, making it slightly harder than typical to learn how to play this introductory Feld game. Some smaller issues have been observed in other languages complicating a simple resolution of questions. A community FAQ is available here to provide some clarity and is highly recommended for first time players.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in The Castles of Tuscany?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?