Paladins of the West Kingdom cover
2019BGG rank #80

Paladins of the West Kingdom

by S J Macdonald, Shem Phillips · Garphill Games

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Players1–4
Time90–120m
ComplexityMedium-Heavy
Age12+

About the game

What is Paladins of the West Kingdom?

Paladins of the West Kingdom is set at a turbulent time of West Francia's story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications and spread faith throughout the land. Fortunately you are not alone. In his great wisdom, the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching. The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by building outposts and fortifications, commissioning monks and confronting outsiders. Each round, players will enlist the help of a specific Paladin and gather workers to carry out tasks. As the game progresses, players will slowly increase their faith, strength and influence. Not only will these affect their final score, but they will also determine the significance of their actions. The game is concluded at the end of the seventh round. —description from the publisher

How it plays

Mechanics

End Game BonusesMarketOpen DraftingSolo / Solitaire GameWorker PlacementWorker Placement, Different Worker Types

On the shelf

Categories

Medieval

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Paladins of the West Kingdom?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?