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Deckers
by Richard Wilkins · Deep Print Games
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About the game
What is Deckers?
In Deckers, you will hack into a network of five servers, either solo or co-operatively as a team of up to four, winning or losing together. The network is operated by one of the available super-massive computers (SMCs), each with a different level of complexity and its own unique style of defenses that you will need to overcome. Once jacked into the servers, you will assume decker profiles, each with a special ability, moving across the server's spaces and uploading decker pieces onto the network to expand your control while removing as many of the SMC's pieces as possible. Each round, you get a new objective you try to fulfill to gain the upper hand. If you manage to complete the final objective, you ultimately claim victory.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Deckers?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?