Confusion: Espionage and Deception in the Cold War cover
1992BGG rank #2,729

Confusion: Espionage and Deception in the Cold War

by Robert Abbott · franjos Spieleverlag

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Players2
Time30–45m
ComplexityMedium-Light
Age12+

About the game

What is Confusion: Espionage and Deception in the Cold War?

A strategic two-player abstract with a heavy deduction element. At the start of the game, neither player knows how their own pieces move. Via performing attempted moves, each player tries to deduce the movement of their own pieces. As you determine how to move your pieces, your goal is to capture the neutral piece, initially located in the center of the board, and deliver it to your opponent's side of the board. From the new Stronghold Games version, Confusion: Espionage and Deception in the Cold War: The Cold War. A dangerous time for the world. A dangerous time to be a spy... but that is exactly what being a spy is all about. As the shadowy clouds of intrigue and subterfuge settle across the globe you have been called upon by your country to obtain the Top Secret information that will ensure your country's safety and supremacy. But not all is as it seems; your spies are difficult to control on a global scale, and even worse, there's a Double Agent in your midst who threatens the entire mission! At the start of a game of Confusion, players aren't aware of the talents and skills their own spies possess! Your opponent can see what your spies can do, but you cannot. Your job as a wise leader is to first deduce exactly how each of your spies move, then employ your knowledge by using each spy for maximum effect. But be on alert, because your opponent has placed a double-agent in your team of spies! The first player to take the Top Secret Briefcase from the middle of the board and deliver it to his opponent's capital is the winner. Can you achieve your goals at the expense of your opponent, or will the entire operation collapse in a sea of Confusion? Confusion is game #1 in the Stronghold Games "Castle Line".

How it plays

Mechanics

Grid MovementPick-up and DeliverVariable Set-up

On the shelf

Categories

Abstract StrategyBluffingDeductionSpies / Secret Agents

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Confusion: Espionage and Deception in the Cold War?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?