Stephenson's Rocket cover
1999BGG rank #1,731

Stephenson's Rocket

by Reiner Knizia · 999 Games

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Players2–4
Time60m
ComplexityMedium
Age12+

About the game

What is Stephenson's Rocket?

Reiner Knizia expands his fleet of tile laying games with this game about colliding railroads in early 1800's England. There are seven different rail companies that players can expand. Each time you extend a rail, the other stockholders can veto your action, but it might cost them their shares. When two companies' rail touch, the railways merge to become one. The game is over when only one company remains or there are no rail tiles remaining, and the winner is the player who earned the most money over the course of the game.

How it plays

Mechanics

Action PointsArea Majority / InfluenceAuction: Once AroundChainingEnd Game BonusesGrid MovementHexagon GridIncomeInvestmentNetwork and Route BuildingSet CollectionStock HoldingTake ThatTile PlacementVictory Points as a Resource

On the shelf

Categories

TrainsTransportation

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Stephenson's Rocket?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?