Come Together cover
2022BGG rank #3,493

Come Together

by Vegard Eliassen Stillerud, Eilif Svensson, Åsmund Svensson · Chilifox Games

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Players1–6
Time60–90m
ComplexityMedium
Age14+

About the game

What is Come Together?

It is the late 1960s, and a new generation of young people cherish freedom, friendship, and love by creating gatherings where everyone can come together in peace and enjoy the ultimate life experience — music festivals! Everyone wants to see The Cascadians, Tikki Tooraid, and Great Western Cowboys this summer, but which festival will they play? In Come Together, you organize your own festival, using your volunteers to attract an audience and the hottest artists, build stages and camps, and gain publicity to make your festival the best of all time! Come Together is a worker placement game, but with a special twist: When you place workers, you do not immediately gain the card you just claimed. You must wait until a player activates that location (which activates it for all players on that location). Players are constantly facing important dilemmas: One dilemma is whether to claim a card or activate a location. Timing of the activation can be crucial. Another dilemma is whether to claim the card you really want or claim a less attractive card in order gain more publicity by joining players on another location. The game comes with 35 uniquely illustrated star artist cards, cards with special powers (on the backs of the starting stage cards), 146 more cards, double-sided player boards with asymmetric powers on their backs, 90 printed meeples, 60 printed worker tokens, 18 printed flower power tokens, and much more. Like all games in the Chilifox Games's catalog, the game works well with up to six players (with little downtime). —description from the publisher

How it plays

Mechanics

ContractsOpen DraftingVariable Player PowersVariable Set-upWorker Placement

On the shelf

Categories

Music

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Come Together?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?