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Der wahre Walter
by Urs Hostettler · Fata Morgana Spiele
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About the game
What is Der wahre Walter?
This game is best played with people knowing each other. On 156 cards are, printed on both sides, 3 sentences, where a part of the sentence is replaced by "WALTER", like "If I had a dog, I'd call him "WALTER"" or "I would like to be reborn as "WALTER"". Purpose of the game is that one is the "Sphinx", who calls out the three sentences (one by one), notes down his "WALTERS" (his propositions numbered from 1 to 3) and the other players do the same trying to find propositions which do suit the "Sphinx"'s personality. After this round the "Sphinx" takes all the propositions and reads them out (from 1 to 3, but in disorder for every sentence). Now the players note on an other paper, which propositions they think are the right ones, that means those of the "Sphinx", the "Wahre Walter"s. Players do get points for every "Wahre Walter", they noted and the "Sphinx" too gets points every time someone "bets" on his propositions, so the "Sphinx" has to be himself, the best possible. Furthermore do players, on whose propositions other players have bet get points, because they have successfully "faked" the "Sphinx". So as said before, the players should known each other (despite the possibility to give "strangers", some points of advance) and you need a lot of pieces of paper.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Der wahre Walter?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?