Cyberpunk Red: Combat Zone cover
2023BGG rank #9,294

Cyberpunk Red: Combat Zone

by John Cadice, Aaron Dill, John Kovaleski · Monster Fight Club

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Players2–4
Time45–90m
ComplexityMedium-Light
Age14+

About the game

What is Cyberpunk Red: Combat Zone?

The world of Cyberpunk Red is set in the year 2045, during the reconstruction of Night City. Massive megabuildings light up the skies above the rebounding Corpo Plaza, while cyber-enhanced gangs battle in their shadows, each carving out a bloody piece of ground to call their own. In Cyberpunk Red: Combat Zone, you lead a gang through pitched battles or campaigns. Equip your gang, hire your mercs, and build your street cred to dominate the hellish rubble of the Combat Zone and emerge as the new master of the streets. Cyberpunk Red: Combat Zone is a tabletop miniatures skirmish game, featuring Monster Fight Club's [RE]ACtion system, where every character has a set of skills, abilities, and actions they can use in the game. Actions come in three colors, which match three types of dice (d6, d8, or d12. Which color action a character takes determines what dice they roll. Gameplay quickly moves back and forth between players. When a character is wounded, their actions get worse - but they also can have a chance to react to the attack by moving away or counterattacking. The character with control of the battle is the one who is currently taking actions with one of their characters. You lose control when your active character runs out of Actions. Characters can try to activate other friendly characters. This creates fast-paced back and forth gameplay, where control of the game passes back and forth, without getting bogged down in phases, upkeep, and accounting. —description from the publisher

How it plays

Mechanics

Action PointsDice RollingScenario / Mission / Campaign GameStat Check ResolutionVariable Player PowersVariable Set-up

On the shelf

Categories

MiniaturesScience Fiction

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Cyberpunk Red: Combat Zone?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?