Ninja Camp cover
2016BGG rank #4,024

Ninja Camp

by Adam E. Daulton · Action Phase Games

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Players2–4
Time30m
ComplexityLight
Age14+

About the game

What is Ninja Camp?

Goooood morning, campers! I hope you got plenty of sleep last night, because Sensei Saru has a full day of training in store for you! So study your lessons well, and be quicker and craftier than your fellow campers, as Sensei only invites the best to be his personal apprentices. Will it be YOU?! One of the Small Box/Big Fun line of games from Action Phase Games, Ninja Camp pits animal martial artists against one another in a training exercise where the best will become the personal ninja apprentice of Sensei Saru. Each player starts with two cards, each representing a ninja skill, with the rest of the deck making up the game board. By using the cards in their hand, players navigate the board, adding new skills to their hand as they do—and leaving fewer movement options for their fellow campers. Each player also has a unique ninja ability that he can use once per game to try to turn the game in his favor. A game that sets up and plays in thirty minutes or less, Ninja Camp is sure to provide hours of fun for families and future ninjas!

How it plays

Mechanics

Hand ManagementMap ReductionModular BoardPlayer EliminationVariable Player Powers

On the shelf

Categories

Abstract StrategyCard Game

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Ninja Camp?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?