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Sleeping Gods: Primeval Peril
by Ryan Laukat · Red Raven Games
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About the game
What is Sleeping Gods: Primeval Peril?
It’s 1929. You are Captain Sofi Odessa and her crew lost at sea in a strange world. Aboard the steamship Manticore, you must work together to survive by exploring mysterious islands, battling creatures, and meeting the world’s inhabitants. Along the way, seek out the totems of the gods. Wake the gods and perhaps you’ll be able to return home. Sleeping Gods: Primeval Peril is a short standalone campaign for one or two players, but will include a variant for playing with 3-4, set in the world of Sleeping Gods and using the same rules. Primeval Peril is set on a dangerous river that winds through lush jungle. It includes new characters and stories so that nothing from the Sleeping Gods base game is spoiled. It was first offered as a free print-and-play to all backers of the Sleeping Gods Kickstarter. This first retail edition is revised and expanded with new stories and quests, streamlined gameplay, and an atlas with new maps.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Sleeping Gods: Primeval Peril?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?