Era of Inventions cover
2010BGG rank #9,926

Era of Inventions

by Anthony Daamen · HUCH!

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Players3–5
Time90m
ComplexityMedium-Light
Age12+

About the game

What is Era of Inventions?

From rules: Explore the lives and minds of Alexander Graham Bell, Karl Benz, the Wright brothers and other pioneers of invention and experience the thrill of the industrial revolution. Be there when the cash register, the sewing machine, the typewriter, the telephone, the gramophone, the photograph camera, the car, the steam engine and the plane are all invented again in Era of Inventions. This time you will be the inventor, who creates, patents and introduces these inventions to the markets and the world! In the late 19th and early 20th century, these inventions were all made in a certain order. In Era of Inventions, however, you’re the one who determines the order of the inventions. Race your competitors to invent as much as possible, or to speed through the production process. But don’t forget to register your patents. Otherwise you may lose influence in the industry. GAME OVERVIEW Era of inventions is played over 8, 9 or 10 rounds –depending on the number of players–. In each round players attempt, by using action tokens, to use the following actions at the wisest, such as: building factories, buying or producing goods, and making and producing new inventions. The number of action tokens is limited however(the time is short), and thus you must choose the best of many actions, given your situation. The player who uses his actions, money, goods and development points at the best will earn the most influence in the Era of Inventions and win the game!

How it plays

Mechanics

Worker Placement

On the shelf

Categories

Industry / Manufacturing

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Era of Inventions?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?