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Afrika Korps
by Charles S. Roberts · The Avalon Hill Game Co
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About the game
What is Afrika Korps?
Afrika Korps is an easy and fun historical game of Rommel’s battles with the English in North Africa during WW2. One of the early Avalon Hill beginner war games. —user summary Ever since men began making weapons they have used them to create legends: in early 1941, when his conquest of Europe was embarrassed by the rout of his Italian allies in Africa, Hitler dispatched General Erwin Rommel to forestall a seemingly inevitable Axis defeat. Reorganizing the forces under his command as the Deutsches Afrika Korps (DAK), Rommel immediately launched the first of his legendary desert offensives. Now, the legend of "The Desert Fox" is recreated. From April 1941 through the climatic battle at El Alamein in later 1942. Afrika Korps simulates the mobile conflict between Rommel's Panzerarmee Afrika and the British Eighth Army defending Egypt and the Suez Canal. During each monthly game-turn, the initiative may switch from the Germany to the Allied player as both come to understand why Rommel called North Africa "A tactician's paradise; a logistical officer's nightmare." A 2 on Avalon Hill's complexity scale of 1(low) to 10(high). Playing time 2 to 4 hours Includes 44" x 14" mounted mapboard of North Africa, set of die-cut Axis and Allied military unit counters, combat results table, time record card, die, and rules. Avalon Hill Complexity rating - 2 —description from the back of the box
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Afrika Korps?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?