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Total Domination
by Wei-Cheng Cheng · PHALANX
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About the game
What is Total Domination?
How do you win a world war, a game in which the stakes are so high that your nation's survival is at stake? You shall harness your industries to craft new technologies superior to that of the enemy. You shall make alliances with the neutral forces. You shall attempt to soar to the edge of the atmosphere and build the biggest bomb the world has ever seen. You shall never surrender! And in Total Domination, you shall do it all in a mere 90 minutes. World War II was a diplomatic, military, and industrial "total war". Fought on the land, at sea, and in the air, it required mobilization of every imaginable resource. In Total Domination, a strategic, card-driven, area-control game playable with two players (or by three or four players in two teams), you shall harness your industries to develop new weapons, seek the support of neutral nations, form and fund massive partisan armies to resist hostile occupation, break the enigmatic enemy codes, and plan and execute military operations that will sweep across continents and oceans. Balance these tasks and make this your finest hour!
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Total Domination?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?