Legends Untold: The Great Sewers Novice Set cover
2019BGG rank #7,255

Legends Untold: The Great Sewers Novice Set

by Hugh Ducker, Kevin Young · Inspiring Games

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Players1–4
Time60m
ComplexityMedium
Age12+

About the game

What is Legends Untold: The Great Sewers Novice Set?

Description from the Publisher: Legends Untold is a co-operative card based adventure game for 1-4 players(4 players in the basic box, more with the expansion). Play an in depth adventure games with your friends in about an hour. Small setup time, zero downtime and a lot more than just finding the next monster to bash. Intelligent game mechanics that rely on the Party working together to overcome foes, traps, Obstacles, barriers, NPCs and more. Build your Hero your way from a wide choice of Talents, Weapons, Outfits and Kit. Scout the depths of the Caves (with more environments to come!), building a map between locations as you uncover the threats within 8 Scenarios included, with a wide range of objectives, unlocking the story of your Heroes and their tales to become legends. Uses 3 six sided dice to resolve tests, but more importantly the entire Party working together. Multiple ways to defeat each obstacle, barrier or trap with different rewards for each. Use your talents and equipment and work as a team. Risk/Reward mechanics for talking to NPCs and deciding if you are going to push your luck, and end up angering them. Co-operative mechanics for combat, including assisting each other in combat, morale and defeating complex foes. The Sewers introduce the new foes, the Lizardkin, which can be used in both sets. This set also includes 4 new heroes and expanded items; kit, weapons, outfit, weapon talents and skill talents.

How it plays

Mechanics

Cooperative GameDice RollingRole PlayingSolo / Solitaire Game

On the shelf

Categories

AdventureExplorationMedieval

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Legends Untold: The Great Sewers Novice Set?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?