/pic137225.jpg)
Magi-Nation Duel
by Josh Lytle, Stephen McLaughlin, Philip Tavel, Dan Tibbles · Interactive Imagination Corporation
Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.
About the game
What is Magi-Nation Duel?
Collectible Card Game in which players are "Magi" using their powers to summon creatures to battle for them. Similar to Magic: The Gathering in many ways, except there are no "lands" or similar methods of generating magical power. Instead, players siphon power from their Magi or their monsters to perform attacks or put cards into play, thus controlling just how many powerful cards a player can attempt to unleash in a single turn. (in essence, you must sacrifice your own creatures to fuel more powerful attacks and techniques). The game was meant to target an audience of those that felt Pokemon was too much a kids game, but not ready to jump into the highly competitive (and 'older' target audience) of Magic: The Gathering. The concept also spawned a not-so-successful cartoon series and Game Boy Color video game. Starter decks include all the required counters, a six-sided die, quick reference player aids, and a play mat.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Magi-Nation Duel?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?