Viscounts of the West Kingdom cover
2020BGG rank #196

Viscounts of the West Kingdom

by S J Macdonald, Shem Phillips · Wolff Designa

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Players1–4
Time60–90m
ComplexityMedium
Age12+

About the game

What is Viscounts of the West Kingdom?

Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favour among the people must be our priority, should there be a sudden shift in power. The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavours. Each turn they will be travelling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity - or potentially both! —description from the publisher

How it plays

Mechanics

Area Majority / InfluenceDeck, Bag, and Pool BuildingEnd Game BonusesHand ManagementKing of the HillModular BoardRondelSet CollectionSolo / Solitaire GameVariable Player Powers

On the shelf

Categories

Medieval

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Viscounts of the West Kingdom?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?