Gems of Iridescia cover
2025BGG rank #7,664

Gems of Iridescia

by Roberto Panetta · Rock, Stone & Dice Games

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Players1–4
Time60–90m
ComplexityMedium-Light
Age10+

About the game

What is Gems of Iridescia?

Welcome to the fantastical world of Iridescia. This abandoned world, lush with rare gems has been vacant for centuries due to a cataclysmic event forcing it’s inhabitants to take to the skies. The land is now safe to return to and it’s former residents are coming home. Take on the role of one of 4 clans to explore the lands, mine gems, restore ancient relics, and find the lost Iridia Stone to ascend to the throne and re-unite the people of Iridescia! Gems of Iridescia is a worker-placement board game in which players will push their luck as they compete to mine gems, restore ancient relics and ascend to the throne of a rich gem-filled world. Secret objectives and a variety of ways to score create different paths to victory make every expedition a unique experience. Explore Iridescia by flipping over land tiles, revealing the gems hidden beneath them and then roll dice to mine them. Each gem color is tied to a dice value that can be manipulated to help your cause. Roll high enough, and you can claim more gems, adding them to your cargo hold providing you with a valuable resource for restoring relics and scoring royalty points! Sell some of your hard earned Gems and visit Rumi the Travelling Merchant to purchase tools that will grant your adventurers exciting new abilities to aid in their search for Iridescia’s treasures! Your trove of Gems can be used to restore Iridescia's ancient relics. Restoring Relics will gain you tons of Royalty Points and solidify your claim to the throne!

How it plays

Mechanics

Dice RollingEnd Game BonusesHexagon GridPush Your LuckSet CollectionWorker Placement

On the shelf

Categories

AdventureFantasy

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Gems of Iridescia?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?