Fancy Feathers cover
2022BGG rank #6,697

Fancy Feathers

by Friedemann Friese · 2F-Spiele

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players2
Time15–30m
ComplexityLight
Age8+

About the game

What is Fancy Feathers?

In Fancy Feathers, by order of your baroness, you begin to search for noble pheasants for the pheasantry, moving along a path via a simple but tricky mechanism, collecting valuable cards and avoiding annoying ones. Sadly, you are not alone. Snatch the most beautiful birds to finish the game with the most precious animal collection. When setting up, choose six of the twelve card types included in the game. In total, 924 different combinations are possible! Shuffle the cards, then remove from the game as many cards as three times the number of players, then lay out five cards face up in a row, placing the player tokens in a random stack. On a turn, move your token as far along the row as you wish to land on a card or another player token. If at the start of your turn you were alone on a card and at the back of the row, collect the card you were on, along with any others behind you. After you move, if necessary, lay out cards from the deck so that five cards lie in front of the player who is farthest down the row, then whoever is farthest back in the row takes the next turn. Once the final cards from the deck have been placed in the row, you can choose to exit the row instead of moving, and the game is now over for you. Once all players have exited, tally your scores to see who has the most points. Fancy Feathers works with up to six players. but to play with more than two people, you need additional copies of the game to have the required numbers of animal cards and wooden discs.

How it plays

Mechanics

Open DraftingSet CollectionTurn Order: Time TrackVariable Set-up

On the shelf

Categories

AnimalsCard Game

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Fancy Feathers?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?