Clans of Caledonia cover
2017BGG rank #75

Clans of Caledonia

by Juma Al-JouJou · Karma Games

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Players1–4
Time30–120m
ComplexityMedium
Age12+

About the game

What is Clans of Caledonia?

Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the following years, food production increased significantly to feed the population growth. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe. Players represent historic clans with unique abilities and compete to produce, trade and export agricultural goods and of course whisky! The game ends after five rounds. Each round consists of the three phases: Players' turns Production phase Round scoring 1. Players take turns and do one of eight possible actions, from building, to upgrading, trading and exporting. When players run out of money, they pass and collect a passing bonus. 2. In the production phase, each player collects basic resources, refined goods and cash from their production units built on the game map. Each production unit built makes income visible on the player mat. Refined goods require the respective basic resource. 3. Players receive VPs depending on the scoring tile of the current round. The game comes with eight different clans, a modular board with 16 configurations, eight port bonuses and eight round scoring tiles.

How it plays

Mechanics

Commodity SpeculationContractsHexagon GridIncomeMarketModular BoardNetwork and Route BuildingSolo / Solitaire GameTurn Order: Pass OrderVariable Player Powers

On the shelf

Categories

EconomicFarming

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Clans of Caledonia?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?