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King Philip's War
by John Poniske · Multi-Man Publishing
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About the game
What is King Philip's War?
King Philip’s War is about an all but forgotten New England Indian Uprising that nearly brought the Puritans to their knees. In the end, over 6000 Indians were slain or captured and sold into slavery. Over 2600 Colonials were captured or killed. In the end King Philip (The Wampanoag sachem, Metacomet) himself was ambushed, beheaded, and quartered. King Philip's hands were sent to the authorities in Plymouth as proof of his demise. Countless Indian villages had been burned; twelve Colonial settlements were completely destroyed and six more heavily damaged. Boston itself very nearly came under attack. In all, 1200 homes were burned, 8000 head of cattle lost, and vast stores of food destroyed. Some sources claim one soldier in ten on both sides was either injured or killed. The game's treatment of this broad conflict is simplified. Only a handful of key settlements are named for historical interest while rivers and settlements are placed not so much for geographic and historic accuracy but for ease of play. The forces involved are also necessarily reduced to infantry level create a simpler, quicker game. Game Scale: Game Turn: Approximately 2-3 months Map: Point-to-Point movement Solitaire Playability: High Complexity Level: Low
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in King Philip's War?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?