Stop the Train! cover
2021BGG rank #9,301

Stop the Train!

by Brendan Mills · Escape Plan Board Games

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Players4–6
Time20–30m
ComplexityMedium-Light
Age11+

About the game

What is Stop the Train!?

Narrative: The 19.05 to Paris is armed with a bomb and hurtling towards its destination threatening civilian destruction. On board, the passengers (10 different characters) must work together to Stop the Train. Stop the Train is a semi-cooperative, social deduction board game. Players have two missions: Mission 1: Stop the Train! Mission 2: A character-specific objective To win, players need to complete both missions. But! There's a saboteur in your midst hellbent on crashing the train, trying to secretly speed the train up at every turn without raising suspicion. The players must put their social deduction skills to the test by collectively identifying the Saboteur to regain control of the train. The train speed is controlled by a speedometer which is impacted by the cards that are laid by each players called Effect Cards. The gameplay is accented by dramatic interventions, votes on route taken and emergency meetings where players can be thrown off the train. If the players can exhaust the deck of Effect Cards, the train runs out of steam. Otherwise a collision is caused and the game is lost and the Saboteur has prevailed. —description from the designer

How it plays

Mechanics

Semi-Cooperative GameTraitor GameVoting

On the shelf

Categories

BluffingDeductionSpies / Secret AgentsTrains

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Stop the Train!?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?