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Gangsters
by Don Greenwood, Gérard Mathieu · The Avalon Hill Game Co
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About the game
What is Gangsters?
Players are "bosses" of organized crime in Chicago during the Prohibition era. Rival gangs fight over Speakeasies, Gambling Joints, and Protection Rackets. They try to direct the public into their "stablishmunts", whilst keeping the donut-boys-in-blue out. Using their Racketeers, Thugs and Vamps the players try to obtain joints and make money from the "unsuspecting" public who just happen to walk in to them. The game is fast moving, as each players turn is timed, and has some dire results. For example, when a hit is made the player who was shot gets a soaking (one trigger press only) with the *included* water pistol! There are numerous paths to victory that the players can take with their gang, with the twist that in the five player version one of the players has to play the cops...short-straw anyone?
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Gangsters?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?