Whistle Mountain cover
2020BGG rank #840

Whistle Mountain

by Scott Caputo, Luke Laurie · Bézier Games

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Players2–4
Time60–90m
ComplexityMedium
Age14+

About the game

What is Whistle Mountain?

Whistle Stop designer Scott Caputo has teamed up with Luke Laurie (Manhattan Project: Energy Empire) to create a new worker-placement strategy title. Whistle Mountain gives a nod to Whistle Stop, but in this standalone game, you leave the train tracks behind and head to the sky with blimps, dreadnoughts, and hot air balloons! In Whistle Mountain, take your company's massive profits from all of that railroading and invest them in new technologies, deep in the Rocky Mountains where there is an abundance of resources. Your workers build crazy arrays of scaffolds and machines, upgrading your abilities and collecting resources. As you build with the help of your airship fleet, the mountain's melting snow causes the water below to rise higher and higher, putting workers in danger and increasing the tension on the dynamically-changing board. Because the resources you gather are determined by what players build, each game evolves differently, resulting in endless replayability. You have to choose between acquiring new abilities and enhancements for your airships and workers or building all sorts of contraptions as quickly as possible in order to achieve victory on Whistle Mountain. —description from the publisher

How it plays

Mechanics

Tile PlacementVariable Player PowersWorker Placement

On the shelf

Categories

Industry / Manufacturing

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Whistle Mountain?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?