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Fall
by Giampaolo Razzino · Little Rocket Games
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About the game
What is Fall?
Autumn has arrived, and the fall flowers color the forest. The robin announces the imminent cold and the hoopoe, almost ready for the great nocturnal migration, feeds itself with the last available food. The fox grows its winter coat and toads swarm the most humid areas of the grove, thriving with mushrooms and deciduous leaves. In Fall you create, together with your opponent, an autumn ecosystem. You both place leaves tiles in the same environment to grow the forest and host its flora, fauna, and funga. However, each player scores points for different objectives, and only at the end of the game the opponent's scoring conditions will be revealed, thanks to the Fox, Bird, and Flower scoring cards, which are different for each player in each game. During the game, try to understand your opponent's strategy, to counteract it and make it turn in your favor. Single tableau for both players, with variable scoring opportunities for each player.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Fall?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?