Autobahn cover
2022BGG rank #2,267

Autobahn

by Fabio Lopiano, Nestore Mangone · Alley Cat Games

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Players1–4
Time90–150m
ComplexityMedium-Heavy
Age14+

About the game

What is Autobahn?

Autobahn is an economic strategy game about the building of the German motorway system over three periods of time spanning from the end of World War II to the present day. At the end of the second period (in 1990), the Unification opens up opportunities to further extend the network into the eastern part of the country. As a director within the BundesAutobahn Organisation, you are responsible for managing and developing the German Federal Highway System. ​Aside from building roads, you’ll also be responsible for facilitating the transport of goods to neighbouring countries and constructing petrol stations to benefit from this new traffic. As you contribute to the development of the network, you gain seats at the administration boards of each highway, and they will increase your budget at the start of each period. Over the course of the game, your board members will eventually advance to more prestigious seats within the Bundesautobahn building, which instead will provide victory points at the end of the game. Plan ahead to optimize your efficiency: Each contribution you make builds your reputation and gains you access to new departments and scoring opportunities that better align with your chosen path to victory. ​The cards in your hand allows you to take actions on one of the 7 main Autobahns. You’ll need to plan carefully and time your actions perfectly if you want to make the most of your hand before you need to collect your cards back. —description from the publisher

How it plays

Mechanics

Hand ManagementNetwork and Route BuildingPick-up and DeliverSolo / Solitaire GameTech Trees / Tech Tracks

On the shelf

Categories

EconomicIndustry / ManufacturingTransportation

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Autobahn?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?