Landships! Tactical Weapons Innovations 1914-1918 cover
1992BGG rank #9,508

Landships! Tactical Weapons Innovations 1914-1918

by Perry Moore · Clash of Arms Games

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Players2
Time120m
ComplexityMedium
Age12+

About the game

What is Landships! Tactical Weapons Innovations 1914-1918?

Landships! Tactical Weapons Innovations 1914-1918 [from the box back] As the stench and horror of World War I trench warfare increase, both sides seek the breakthrough weapon; immense barrages, air power, flamethrowers, even poison gas. All are tried and found wanting. At last the most awesome machine of all is made read -the Landship! Landships! Tactical Weapons Innovations 1914-1918 covers the Great War at its lowest level. The 420 playing pieces represent infantry platoons and cavalry squadrons, or a single tank or gun. Each turn is around 5 minutes and a hex on the eight geomorphic map sections is about 100 meters. Easy to play rules with over 20 scenarios get you started right away. Trace the story of the combat during the war; from the simple slaughters of 1914 to the sophisticated combined arms offensives of 1918. Includes 420 counters. AWARDS & HONORS 1994 Charles S. Roberts Best Pre-World War II Board Game Nominee

How it plays

Mechanics

Hexagon Grid

On the shelf

Categories

WargameWorld War I

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Landships! Tactical Weapons Innovations 1914-1918?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?