Jupiter Rescue cover
2013BGG rank #6,702

Jupiter Rescue

by Mark Major · Twilight Creations, Inc.

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Players2–7
Time30–60m
ComplexityLight
Age15+

About the game

What is Jupiter Rescue?

You're a team of lowly maintenance robots built to keep the space station operational and clean so that the colonists can get on with...whatever it is they do. Unfortunately, the station has been invaded by creeps, alien creatures that slowly advance toward food (the colonists) so that they can multiply. The only thing keeping the colonists from being completely wiped out is your knowledge of the station, a couple of specialty tools and abilities unique to each of you, and a little bit of problem-solving code installed so you could do your jobs efficiently. Jupiter Rescue is a co-operative strategy game in which players work together to escort 28 colonists to an escape pod before they're converted into alien creeps. Each turn, players may take five actions, choosing from common options — moving themselves, moving nearby colonists, or killing alien creeps — and a series of programming cards that grant them special abilities. These cards can be played on the player's turn to activate the ability. Each player also gets to choose one card to be his "core" ability, letting him use it every turn instead of discarding it. New creeps are added to the board, which is composed of tiles, at the end of each player's turn by rolling a die; if a tile fills up with creeps, it's destroyed and removed from the game. Players lose if enough colonists get turned into creeps, or if certain key board tiles are all destroyed. Double-sided tiles allow for hundreds of station variations.

How it plays

Mechanics

Cooperative GameModular BoardVariable Player Powers

On the shelf

Categories

Science Fiction

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Jupiter Rescue?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?