Mag·Blast (Second Edition) cover
2002BGG rank #6,607

Mag·Blast (Second Edition)

by Christian T. Petersen, Anders M. Petersen · Fantasy Flight Games

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Players2–8
Time20m
ComplexityLight
Age10+

About the game

What is Mag·Blast (Second Edition)?

First edition with new artwork and extra Flagships, Actions and Ship upgrades. Upgrades include; 2nd Gun (2 Shots without Direct Hit being played); Security Force to prevent Boarding; Turret Defense (cannot be targeted by Fighters/Bombers); Long Range Cannon (allow Ships to fire into adjacent zones). Re-implements: Mag·Blast Re-implemented by: Mag·Blast: Third Edition

How it plays

Mechanics

Campaign / Battle Card DrivenHand ManagementPlayer EliminationTake ThatVariable Player Powers

On the shelf

Categories

Card GameScience Fiction

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Mag·Blast (Second Edition)?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?