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Maps of Misterra
by Mathieu Bossu, Thomas Cariate, Timothée Decroix · Sit Down!
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About the game
What is Maps of Misterra?
In Maps of Misterra, you play as explorers have discovered a mystical and unknown island. Your goal: Explore the island and complete your personal and hidden objectives while proposing a correct cartography of the island to earn maximum points. To set up, place a central board representing the island on the table, and give each player a personal map they will use to transcribe their discoveries. Each turn, players choose two actions among these: Move their explorer pawn on the central board. Discover new terrains close to your explorer pawn, choosing from four randomly drawn tiles. Claim control of areas. A type of terrain on the central island must be explored twice before being validated. Thus, the unvalidated terrain types can change — "You thought you saw grass? You were mistaken." — and then your personal map will no longer match the central board. You have to find the ideal balance between your personal objectives, and a correct cartography of the island.
How it plays
Mechanics
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Maps of Misterra?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?