Save Doctor Lucky cover
2000BGG rank #9,235

Save Doctor Lucky

by James Ernest

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Players3–7
Time30m
ComplexityLight
Age10+

About the game

What is Save Doctor Lucky?

It is April 14, 1912. You have accompanied the good Dr. Lucky on the maiden voyage of the Titanic. As the ship is sinking, you must frantically save the old man, but he firmly believes his good luck will save him, and he rebuffs your attempts to help as he continues to meander through the passageways of the doomed liner. Someday, you will kill him for his stubbornness, but tonight, you must Save Doctor Lucky. In this clever twist on the original Kill Doctor Lucky, players move around a sinking ocean liner trying to collect items that help to save the good old Doctor Lucky. It wouldn't be too hard, except all the other players are trying to stop you by playing failure cards. Sequel to: Kill Doctor Lucky Expanded by: Save Doctor Lucky on Moon Base Copernicus The Doctor Lucky Ambivalence Pack

How it plays

Mechanics

Hand ManagementMap ReductionTake That

On the shelf

Categories

BluffingMurder / MysteryNauticalPrint & Play

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Save Doctor Lucky?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?