Five Tribes: The Djinns of Naqala cover
2014BGG rank #97

Five Tribes: The Djinns of Naqala

by Bruno Cathala · Days of Wonder

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Players2–4
Time40–80m
ComplexityMedium-Light
Age13+

About the game

What is Five Tribes: The Djinns of Naqala?

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours! Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure. As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.

How it plays

Mechanics

Auction / BiddingConstrained BiddingEnd Game BonusesHidden Victory PointsMancalaModular BoardSet CollectionSquare GridTake ThatTurn Order: AuctionVariable Player PowersVariable Set-upVictory Points as a Resource

On the shelf

Categories

ArabianFantasyMythology

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Five Tribes: The Djinns of Naqala?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?