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The Red Dragon Inn 8: Pub Crawl
by Kevin Adelsberger, Mike Cooling, Wesley Fader, Roy Fisher, Michael Foster, William Glenn, Dave Joria, Jennifer Kitzman, Devon Lieske, Jordan Mathis, Jeff Morrow, Ryan Tur, Sam Waller, Erin Wong · SlugFest Games
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About the game
What is The Red Dragon Inn 8: Pub Crawl?
A new standalone expansion to the award-winning series! Our illustrious heroes have spent many an hour (and many a coin!) at Greyport's legendary tavern, the Red Dragon Inn. But even the most loyal customers want a change in scenery once in a while...So what do our heroes do when the same four tavern walls are getting a little dull? Pub crawl! The Red Dragon Inn 8 introduces five new characters—the proprietors of five brand new taverns, plus a new play variant where players can travel around to multiple taverns rather than staying at the Red Dragon Inn. -- description from the Kickstarter The Red Dragon Inn characters bar hop to other taverns and inns of the town (The Black Dragon Depths, The Harmonious Cup, Lucky's Rolling Barrel, The Scurvy Dog, Startusk's), discovering new drinks and characters (the tavern owners: Father Farai, Lucky the Scofflaw, Nerodia the Petrifier, Phyll Startusk, Samantha the Bookie). Each pub adds its own twist to the rules. Whenever a player reveals a Drink that includes one or more Chasers, the party pawn moves to a different open tavern after the Drink and any other pending effects are finished. Each tavern has an event that is triggered as the party arrives there. It also has its own Drink deck, and once that is exhausted, the tavern closes. The party crawls back to the Red Dragon Inn only once all other taverns have closed.
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in The Red Dragon Inn 8: Pub Crawl?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?