Unmatched: Robin Hood vs. Bigfoot cover
2019BGG rank #422

Unmatched: Robin Hood vs. Bigfoot

by Rob Daviau, Justin D. Jacobson · Mondo Games

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Players2
Time20m
ComplexityLight
Age9+

About the game

What is Unmatched: Robin Hood vs. Bigfoot?

In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two or four players. (Note that this set is solely for two players, but it can be combined with other sets, which all serve up to four players.) Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Robin Hood vs. Bigfoot features the titular heroes. Robin Hood and his outlaws excel at ranged attacks and robbing from their opponents. Bigfoot and his pal, the Jackalope, crash through the forest for quick attacks before disappearing like a figment of the mind. Combat is resolved quickly by comparing attack and defense cards. However, each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhauser for ranged attacks and area effects. The game includes a double-sided board with two different battlefields, pre-washed miniatures for each hero, and custom life trackers that's brought to life with the stunning artwork of Oliver Barrett and the combined design teams of Restoration Games and Mondo Games.

How it plays

Mechanics

Action PointsCard Play Conflict ResolutionHand ManagementLine of SightPoint to Point MovementVariable Player Powers

On the shelf

Categories

Card GameFantasyFightingMythologyNovel-based

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Unmatched: Robin Hood vs. Bigfoot?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?