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The A.R.T. Project
by Florian Sirieix, Benoit Turpin · Lumberjacks Studio
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About the game
What is The A.R.T. Project?
You are part of the Art Rescue Team, with the aim of fighting against "The White Hand", an organization responsible for many thefts of priceless works across the planet. Your team of specialists, the best in their field, will travel from Japan to Rio de Janeiro via Scandinavia in order to recover stolen works of art. Will you manage to gather, together, enough clues in the allotted time to stop this cultural looting? In the co-operative game The A.R.T. Project, you play together against the game. Each player draws two mission cards at the beginning of each round, then all players decide the order of the round. Your jerrycan reserves, weapons, allies, and clues are all held in common, and their management is essential. When you play a mission, you spend common resources and find clues that will be useful to everyone. Try to save seven works before the end of the mission deck... —description from the publisher
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in The A.R.T. Project?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?