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Terramara
by Acchittocca, Flaminia Brasini, Virginio Gigli, Stefano Luperto, Antonio Tinto · Quined Games
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About the game
What is Terramara?
Terramara is the name of the villages founded around 1500 B.C., mid- to late Bronze Age, in Northern Italy. People lived, travelled, and traded between the Alps mountain range and the river Po. The main occupations of the Terramara people were hunting, farming and metallurgy, casting bronze tools like axe heads in stone molds. The houses in the villages were built on piles, meaning each house is built above the ground, supported by wooden stakes. In Terramara, you play as the chief of a clan living in one of these villages. Your goal is to develop your clan, exploring lands farther away to trade with other villages, and reach sacred places. You improve your battle strength and discover new technologies to create useful artefacts. The player who develops the best clan by gaining more development points becomes leader of all of Terramara and wins the game! —description from the publisher
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Terramara?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?