Marvel Villainous: Mischief & Malice cover
2021BGG rank #4,174

Marvel Villainous: Mischief & Malice

by Prospero Hall, Michael Mulvihill · Ravensburger AG

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Players2–3
Time40–80m
ComplexityMedium-Light
Age12+

About the game

What is Marvel Villainous: Mischief & Malice?

In Marvel Villainous: Infinite Power, players move their villains to different locations within their domain, carry out the actions there, and deal twists of fate to their opponents from a shared fate deck. Three different game modes allow players to scale the difficulty of their game by facing more or fewer events — situations that extract a heavy toll on villains until they are resolved the only way villains know how. Specialty cards add to each villain's ability, making them even more formidable as more specialty cards are played. Marvel Villainous: Mischief & Malice is a standalone game that can also be combined with the Infinite Power base game. This "expandalone" feature three playable Marvel villains who each have a different goal to achieve in order to win: Loki needs to collect and spend ten "Mischief", while Madame Masque needs to defeat eight Marvel heroes, and M.O.D.O.K. must activate the Cosmic Cube.

How it plays

Mechanics

Action PointsHand ManagementVariable Player Powers

On the shelf

Categories

Card GameComic Book / StripFantasy

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Marvel Villainous: Mischief & Malice?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?