Lifeboat cover
2002BGG rank #3,560

Lifeboat

by Jeff Siadek · Fat Messiah Games

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Players4–6
Time60m
ComplexityLight
Age13+

About the game

What is Lifeboat?

Adrift in uncharted waters, six people share a tiny lifeboat. As the supplies run low, they discover that some barrels are filled with jewels and art treasures instead of water or hardtack. Greed mixes with love and hatred as the passengers take sides. Will you help row, and thus have a hand in guiding the boat's course? Try to shove your way into the quartermaster's seat? Start a fight to grab some loot? Or just bide your time until you can nudge your enemy overboard into shark-infested waters? Lifeboat is a fast-paced card game of intrigue and survival. Players vie for the highest score when the boat reaches land — a seemingly simple matter of surviving with the most treasure. But each player has a secret love and a secret enemy among the passengers, and no one knows when landfall will occur. Each round of the game represents one day at sea as you row, bully, or jockey for a favorable seat on the lifeboat and for a favorable share of the treasures that float by. Players try to control provisions, use bribes and weapons, and combat the weather in the ultimate game of survival. You win by having the most points at the end of the game. You’ll score various amounts of points: • If you are still alive • If the player you secretly love is still alive • If the player you secretly hate is dead • If you have Treasure cards in your possession and your body is in the boat (dead or alive)

How it plays

Mechanics

Hand ManagementMove Through DeckOpen DraftingPlayer EliminationSecret Unit DeploymentSet CollectionTake ThatTeam-Based GameTradingVariable Player Powers

On the shelf

Categories

BluffingCard GameHumorNauticalNegotiationParty GameTravel

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Lifeboat?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?