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1918: Storm in the West
by Ted Raicer · Kokusai-Tsushin Co., Ltd. (国際通信社)
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About the game
What is 1918: Storm in the West?
"1918: Storm in the West" is a two-player wargame that simulates the last nine months of the Great War on the Western front, from the German Stosstruppen-led offensives of the spring, to the final allied "Big Push" in the fall. Players step into the shoes of the military high command of their nation or Alliance. The German player at first must attempt to gain ground, perhaps even knocking the Allies out, through offensive action, before going over to a defense strong enough to contain the enemy counteroffensive. The Allied player must grimly hold against the Teutonic onslaught, then counterattack and push them back far enough to break Germany's will to fight. Originally published in Command magazine #16 May-Jun 1992 Contents: Rules Map 163 counters
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in 1918: Storm in the West?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?