Apotheca cover
2016BGG rank #4,483

Apotheca

by Andrew Federspiel · Knapsack Games

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players1–4
Time30m
ComplexityLight
Age13+

About the game

What is Apotheca?

Players craft potions in a secret marketplace. Hide ingredients to deceive opponents, and use magical powers to mix concoctions. But beware - your opponents are brewing schemes of their own! Apotheca is played on a 4x4 grid. Players gain points by making matches of three potions of the same color in a row. The first player to make three matches wins. It's easily learned, but the combination of asymmetric powers and secret facedown potions make the game a delicious challenge. On each turn, players take 2 of 4 possible actions: Reveal: Reveal a secret potion and gain a gem of that color Restock: Draw, look at, and place secret potions on the board until there are exactly 3 Power: Use one of your active apothecary powers Hire: Spend gems to hire new apothecaries Whenever a player makes a match, they must place it on one of their apothecaries. This removes that apothecary's power for the rest of the game, so it's important for players to keep revealing potions, collecting gems and hiring new apothecaries... all while keeping their opponents at bay! Deduction is key to Apotheca. Players trap each other with clever spatial moves, bluffing and misdirection. The action economy is very well balanced, so every turn offers an opportunity for strategy and tough decisions. The feeling of the game differs with every number of players: 2 player is the most cerebral and controlled 3 player is the most chaotic, yet still within your grasp 4 player is played in teams, offering neat collaborative gameplay

How it plays

Mechanics

Action PointsGrid MovementTeam-Based GameVariable Player Powers

On the shelf

Categories

Abstract StrategyBluffingDeductionPuzzle

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Apotheca?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?